Vanta / SpecLab 2025, Topovox prototype showing tractrographic streamlines within the brain’s envelope, Copyright: Matters of Activity
Maxime Le Calvé Presents at the STSing Conference 2026 in Bochum
Cluster member Maxime Le Calvé will be presenting at the STSing conference Before Ruins in Bochum on Friday, 27 March 2026. His talk »Modelling the Critical Zone: Neurosurgery and the Limits of the Digital Twin,« draws on six years of fieldwork at the Charité to explore what happens when algorithmic certainty meets surgical contingency. Tractographic brain maps promise surgeons certain knowledge of where not to cut—yet many of the most experienced clinicians treat these vivid digital models with measured suspicion. When surgeons resist full delegation to the algorithm, they refuse to enter what Madeleine Clare Elish calls a »moral crumple zone«—absorbing the failures of systems whose reasoning remains opaque.
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Syntopia 1—Soma I Body © Roland Halbe
Visual Essay Published on .able
Congratulations to Elaine Bonavia, Jessica Farmer, Roland Halbe, Johanna Hehemeyer-Cürten, Nuri Kang, Mareike Stoll, and Karola Dierichs on their latest visual essay publication in the .able journal! syntopia 1—soma | body is an exploration of the formation of space by the human body. Using a hand-based augmented reality (AR) framework a filament-structure is spun by hand which gradually envelopes its maker. The project is a constructive critique of the current-day use of industrial robotics in architecture since this entails a high use of material and energetic resources. It proposes a return to human handcraft with only the minimal necessary application of electronic technical devices which are required for data streaming. This reduction of machines is also in favor of a bodily sensing of matter’s own inner activity, thus fostering the interlacing of Body—Matter—Machine.
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»AI Anthropology: Staging Retrieval-Augmented Generative Conversations Beyond the Illusions of Scientific Understanding«, April 2025, Maxime Le Calvé
Cluster Member Maxime Le Calvé's Research Stay at UC Davis
Cluster member Maxime Le Calvé went for a two-week research stay in California, invited by the Center for AI and Experimental Futures at UC Davis. His talk, titled »AI Anthropology: Staging Retrieval-Augmented Generative Conversations Beyond the Illusions of Scientific Understanding«, addressed the challenges of engaging AI in ethnographic experiments and analyzed the potential of co-creative knowledge production with Large Language Models. He also led a hands-on workshop introducing participants to Retrieval-Augmented Generative (RAG) methods for curating ethnographic conversations, and co-facilitated an advanced workshop with anthropologist Joe Dumit, focusing on the AI analysis of a large ethnographic corpus.
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Interview mit Christian Stein in der t3n erschienen
Bereits im Januar wurde ein Interview mit MoA Postdoc Christian Stein in der t3n veröffentlicht. Darin spricht er über Gamification und was intrinsische Motivation und der Magic Circle des Spiels damit zu tun haben. Die Zeitschrift hat ihn nun für das KI Expert:innengremium für Mark Zuckerberg vorgeschlagen, aber lest selbst!
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Syntopia 1—Soma I Body, Minimal Machines by Matters of Activity. Copyright: Sebastián Plaza Kutzbach
Cultures of Mixed Reality for Architectural and Construction Robotics
Minimal machines are understood as experimental approaches to kinetic processes in an age of robotics, where both hardware and software are reduced to their essential minimum. Cluster members Karola Dierichs and Karin Krauthausen together with Glenda Caldwell (Queensland University of Technology, Australia) and Dagmar Reinhardt (University of Sydney, Australia) aim to edit a Topical Collection reflecting on the rapidly emerging field of Mixed Reality (MR) in architecture, considering not only its technological aspects but also its cultural and human-centered implications. They invite contributions from the fields of Computational Design and Construction as well as the Humanities.
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The »Virtual Dissection« setting aims to conceive a prototypical toolbox for experiencing anatomical information in virtual environments through its parameters of spatiality and resistance. The datasets to be employed are drawn from evolutionary biology and medicine. This approach is inspired by contemporary 3D scientific illustration practices and by the haptic dimension of knowledge in the historical practices of dissection.
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